Weapons & Equipment Edit
- Longsword - Melee, Range 0.5", Strength 4
- Bite - Melee, Range 0.5", Strength 3
- Snacking - When a Living model is killed by a weapon with this rule, then the weapon's wielder heals 1 damage.
Special Abilities Edit
- Bloodlust - When this model kills an enemy model with a melee weapon attack, put a bloodlust counter beside this model. This model's melee weapons get +1 for each bloodlust counter. A model can never claim more than a +2 bonus from this ability.
- Frenzy - Whilst this model is damaged it gains +1 to its Movement statistic and once per turn if it kills an enemy model with a melee weapon attack then it may move 2" and make another melee weapon attack. Whilst a model is frenzied it does not need to make morale checks.